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Home NEWS Science News Health

Video gamers skills enhanced by training 10 minutes a day

Bioengineer by Bioengineer
March 26, 2021
in Health
Reading Time: 3 mins read
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Novice gamers benefit most from neurostimulation while training

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Credit: Photo by Diarmuid Greene / True Media.

Limerick, Ireland, 26 March 2020: Researchers at Lero, the Science Foundation Ireland Research Centre for Software and University of Limerick (UL), have found video gamers can significantly improve their esport skills by training for just 10 minutes a day.

The research team at Lero’s Esports Science Research Lab (ESRL) at UL also found novice gamers benefited most when they wore a custom headset delivering transcranial Direct Current Stimulation (tDCS) for 20 minutes before training sessions.

Dr Mark Campbell, director of Lero’s Esports Science Research Lab (ESRL) and senior lecturer in sports psychology at UL, said their work showed that neurostimulation could accelerate motor performance improvements specifically in novice esports participants and that this effect was confined to more complex sensory-motor actions.

“One of the original and most prominent esports over the past 20 years has been the first-person shooter (FPS) game, Counter-Strike: Global Offensive (CS:GO). We asked participants to shoot and eliminate enemy targets as quickly and accurately as possible during their training sessions in the study,” added researcher Dr Adam Toth.

Participants wore a custom headset (HALO Neuroscience™) designed to deliver transcranial Direct Current Stimulation (tDCS). However, some received no stimulation, others just a ‘sham’ treatment, while the remainder received a 20-minute exposure.

“Our study found that novice gamers who received tDCS over their motor cortex before training improved their performance on the specific task over five days, significantly more than novices who trained following no such stimulus,” explained Dr Campbell.

Curiously, according to Dr Toth, when they examined the effect of tDCS on training compared to non-stimulated groups, they observed a significant effect of tDCS on training for left and right targets, but not centre targets.

“The fact that tDCS exerted an influence on training performance specifically for targets requiring a larger controlled movement (left and right targets) corroborates the assertion that tDCS may be better able to accelerate performance improvements for complex motor movements rather than simple reactions,” Dr Toth added.

The Lero team, whose work has just been published in Computers in Human Behavior, a scholarly journal dedicated to examining the use of computers from a psychological perspective, believes their work could lead to benefits outside the world of esports.

Dr Campbell said that in light of the team’s findings, tDCS may be especially beneficial during the initial stages of task learning.

“Stroke patients, for example, could benefit from tDCS at the start of their rehabilitation process when re-learning complex movements that were once automatic”, concluded Dr Campbell.

Professor Brian Fitzgerald, Director of Lero, stated: “Connected health and human performance is an area of enormous growth and software has a key role to play within that. At Lero, our research in this sector extends from using artificial intelligence to improve cancer detection to the delivery of software as a medical device. It is an area in which we are continually expanding our capabilities and our industry partnerships”.

###

Media Contact
Nicola Corless
[email protected]

Related Journal Article

http://dx.doi.org/10.1016/j.chb.2021.106782

Tags: BehaviorComputer ScienceMedicine/HealthneurobiologySoftware EngineeringSports/RecreationTechnology/Engineering/Computer Science
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