• HOME
  • NEWS
  • EXPLORE
    • CAREER
      • Companies
      • Jobs
    • EVENTS
    • iGEM
      • News
      • Team
    • PHOTOS
    • VIDEO
    • WIKI
  • BLOG
  • COMMUNITY
    • FACEBOOK
    • INSTAGRAM
    • TWITTER
Saturday, May 30, 2026
BIOENGINEER.ORG
No Result
View All Result
  • Login
  • HOME
  • NEWS
  • EXPLORE
    • CAREER
      • Companies
      • Jobs
        • Lecturer
        • PhD Studentship
        • Postdoc
        • Research Assistant
    • EVENTS
    • iGEM
      • News
      • Team
    • PHOTOS
    • VIDEO
    • WIKI
  • BLOG
  • COMMUNITY
    • FACEBOOK
    • INSTAGRAM
    • TWITTER
  • HOME
  • NEWS
  • EXPLORE
    • CAREER
      • Companies
      • Jobs
        • Lecturer
        • PhD Studentship
        • Postdoc
        • Research Assistant
    • EVENTS
    • iGEM
      • News
      • Team
    • PHOTOS
    • VIDEO
    • WIKI
  • BLOG
  • COMMUNITY
    • FACEBOOK
    • INSTAGRAM
    • TWITTER
No Result
View All Result
Bioengineer.org
No Result
View All Result
Home NEWS Science News Health

Researchers help to bridge the gap between psychology and gamification

Bioengineer by Bioengineer
September 25, 2018
in Health
Reading Time: 2 mins read
0
Share on FacebookShare on TwitterShare on LinkedinShare on RedditShare on Telegram

A multi-disciplinary research team is bridging the gap between psychology and gamification that could significantly impact learning efforts in user experience design, healthcare, and government.

The research, conducted by researchers at the University of Waterloo and the University of Minnesota, has integrated models from psychology with human-computer interaction, which allows for a more deliberate, interactive connection between the two disciplines in the understanding of gameful experiences.

Gamification is the use of game elements in applications that are not games. For example, a user experience designer can borrow elements from games, such as quests, stories, and badges, to motivate users to interact with a product, system, or service.

Gameful experience is the state a person is in when interacting with a gameful system, now defined as an interactive state. Gameful experience occurs when a person is engaged in meaningful, fun, and achievable goals that motivate them for learning and working.

"Clarifying and defining this term will provide a unifying foundation for any future work on gamification and help psychologists, user experience designers, and game developers better understand each other," said Lennart Nacke, professor in Communication Arts and director of the Human-Computer Interaction in Games research group at Waterloo. "Gamefulness is often loosely defined, relying on researchers applying their own intuitive understanding of games."

"The historical, inconsistent use of the term gamefulness by people working in the field has caused confusion and hindered progress in this important area."

Vital to their unifying approach is the understanding that a gameful experience is a state resulting from the interaction of three psychological characteristics: perceiving presented goals to be non-trivial and achievable, being motivated to pursue those goals under arbitrary externally-imposed rules and believing that one's actions within these constraints are voluntary.

The researchers examined literature and practices–from design to player experience to psychological states–to come up with the key characteristics that define gameful experiences.

With a unifying concept, researchers, designers, and developers of gameful systems will work more effectively.

"Clarifying the terminology will help us create more gameful systems which will help people use this kind of technology to learn more effectively," said Gustavo F. Tondello, co-author and a PhD candidate in Computer Science at Waterloo.

###

The paper, Defining Gameful Experience as a Psychological State Caused by Gameplay: Replacing the Term 'Gamefulness' with Three Distinct Constructs, by Nacke and Tondello with Richard N. Landers, Dennis L. Kappen, Andrew B. Collmus, and Elisa D. Mekler, was recently published in the International Journal of Human-Computer Studies.

Media Contact

Ryon Jones
[email protected]
226-338-6564
@uWaterlooNews

http://www.uwaterloo.ca/

http://dx.doi.org/10.1016/j.ijhcs.2018.08.003

Share14Tweet7Share2ShareShareShare1

Related Posts

Swedish Stakeholders on Aging Support: Challenges and Opportunities

May 30, 2026

Dual Therapy Blocks Virus-Induced Pregnancy Complications

May 30, 2026

Modeling Complex Systems with Event-Based Spatiotemporal Networks

May 30, 2026

LRP2 Controls Ferroptosis via Wnt/GPX4 in CRC

May 30, 2026
Please login to join discussion

POPULAR NEWS

  • ESMO 2025: mRNA COVID Vaccines Enhance Efficacy of Cancer Immunotherapy

    319 shares
    Share 128 Tweet 80
  • Multi-Hospital Study Reveals Long Covid Burden Is Twice as High as Current Estimates

    80 shares
    Share 32 Tweet 20
  • Common Food Preservatives Associated with Elevated Blood Pressure and Increased Heart Disease Risk

    56 shares
    Share 22 Tweet 14
  • New Study Reveals Plants Can Detect the Sound of Rain

    736 shares
    Share 294 Tweet 184

About

We bring you the latest biotechnology news from best research centers and universities around the world. Check our website.

Follow us

Recent News

Tile-Based Radiation Therapy Reduces Recurrence Risk in Brain Metastases, ASCO Study Finds

Swedish Stakeholders on Aging Support: Challenges and Opportunities

Dual Therapy Blocks Virus-Induced Pregnancy Complications

Subscribe to Blog via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Join 82 other subscribers
  • Contact Us

Bioengineer.org © Copyright 2023 All Rights Reserved.

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In
No Result
View All Result
  • Homepages
    • Home Page 1
    • Home Page 2
  • News
  • National
  • Business
  • Health
  • Lifestyle
  • Science

Bioengineer.org © Copyright 2023 All Rights Reserved.