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Home NEWS Science News Health

Easing the burden of coronavirus with virtual reality

Bioengineer by Bioengineer
April 21, 2020
in Health
Reading Time: 3 mins read
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Credit: Mary Ann Liebert Inc., publishers

New Rochelle, NY, April 21, 2020–A new article discusses the psychological stresses imposed by the coronavirus pandemic and suggests that virtual reality can help alleviate the psychological impact of the need for social isolation. The article, which provides a link to a free 3-dimensional 360 video and suggestions for how to use it, is published in Cyberpsychology, Behavior, and Social Networking, a peer-reviewed journal from Mary Ann Liebert, Inc., publishers. Click here to read the full-text article free on the Cyberpsychology, Behavior, and Social Networking website.

Giuseppe Riva, PhD, IRCCS Istituto Auxologico Italiano and Università Cattolica del Sacro Cuore (Milan, Italy), and Journal Editor-in-Chief Brenda Wiederhold, PhD, Virtual Reality Medical Center (La Jolla, CA) and Virtual Reality Medical Institute (Brussels, Belgium), coauthored the article entitled “How Cyberpsychology and Virtual Reality Can Help Us to Overcome the Psychological Burden of Coronavirus.”

The coronavirus pandemic is forcing people to manage three different psychological problems at the same time: the stress of the disease, the disappearance of places, and the crisis of the sense of community. The fear of getting sick is making us anxious and the need to quarantine is making us lose our sense of place and community. Virtual reality simulates reality. The cost of virtual reality technology has come down considerably in recent years. Now there is free access to the specialized 360-degree immersive videos that allow a person to feel like they are actually in a virtual space. The article provides a day-by-day suggested plan for how to use the free 360 video.

“As our society continues to face these difficult times, it becomes imperative to address mental well-being. It is uplifting to see practical uses of advanced technologies, such as Virtual Reality, making a positive impact. Although previously characterized by some as isolating, we see this new use of shared virtual spaces becoming increasingly important as a means to bring individuals and families together. We look forward to continued exploration of ways that can enrich our shared human experience,” says Editor-in-Chief Brenda K. Wiederhold, PhD, MBA, BCB, BCN, Interactive Media Institute, San Diego, California and Virtual Reality Medical Institute, Brussels, Belgium.

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About the Journal

Cyberpsychology, Behavior, and Social Networking is an authoritative peer-reviewed journal published monthly online with Open Access options and in print that explores the psychological and social issues surrounding the Internet and interactive technologies. Complete tables of contents and a sample issue may be viewed on the Cyberpsychology, Behavior, and Social Networking website.

About the Publisher

Mary Ann Liebert, Inc., publishers is a privately held, fully integrated media company known for establishing authoritative peer-reviewed journals in many promising areas of science and biomedical research, including Games for Health Journal, Telemedicine and e-Health, and Journal of Child and Adolescent Psychopharmacology. Its biotechnology trade magazine, GEN (Genetic Engineering & Biotechnology News), was the first in its field and is today the industry’s most widely read publication worldwide. A complete list of the firm’s 90 journals, books, and newsmagazines is available on the Mary Ann Liebert, Inc., publisher’s website.

Media Contact
Kathryn Ryan
[email protected]

Related Journal Article

http://dx.doi.org/10.1089/cyber.2020.29183.gri

Tags: Coping/PhobiasCounselingDisease in the Developing WorldHealth CareHealth Care Systems/ServicesHealth ProfessionalsSocial/Behavioral Science
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