• HOME
  • NEWS
  • EXPLORE
    • CAREER
      • Companies
      • Jobs
    • EVENTS
    • iGEM
      • News
      • Team
    • PHOTOS
    • VIDEO
    • WIKI
  • BLOG
  • COMMUNITY
    • FACEBOOK
    • INSTAGRAM
    • TWITTER
Saturday, December 13, 2025
BIOENGINEER.ORG
No Result
View All Result
  • Login
  • HOME
  • NEWS
  • EXPLORE
    • CAREER
      • Companies
      • Jobs
        • Lecturer
        • PhD Studentship
        • Postdoc
        • Research Assistant
    • EVENTS
    • iGEM
      • News
      • Team
    • PHOTOS
    • VIDEO
    • WIKI
  • BLOG
  • COMMUNITY
    • FACEBOOK
    • INSTAGRAM
    • TWITTER
  • HOME
  • NEWS
  • EXPLORE
    • CAREER
      • Companies
      • Jobs
        • Lecturer
        • PhD Studentship
        • Postdoc
        • Research Assistant
    • EVENTS
    • iGEM
      • News
      • Team
    • PHOTOS
    • VIDEO
    • WIKI
  • BLOG
  • COMMUNITY
    • FACEBOOK
    • INSTAGRAM
    • TWITTER
No Result
View All Result
Bioengineer.org
No Result
View All Result
Home NEWS Science News Biology

Virtual reality brings dog’s anatomy to life for veterinary students

Bioengineer by Bioengineer
October 24, 2018
in Biology
Reading Time: 3 mins read
0
Share on FacebookShare on TwitterShare on LinkedinShare on RedditShare on Telegram
IMAGE

Credit: Virginia Tech

Sara Farthing, a first-year student in the Virginia-Maryland College of Veterinary Medicine at Virginia Tech, needed a mental picture.

As she practiced clinical exams on dogs during a lab, Farthing could not picture the canine's lungs and the way the heart is positioned inside the chest.

So she walked across the room and slipped on a virtual reality (VR) headset. Suddenly, she could see a large picture of a dog's lungs and skeletal structure floating in mid-air in front of her.

"I literally stood inside the rib cage," Farthing said.

Video: https://video.vt.edu/media/VR+brings+anatomy+to+life+for+Vet+Med+students/1_2yrvfc77

The aspiring small animal veterinarian was using a new technology available this semester at the college that brings a dog's anatomy to life.

The VR experience, created by Thomas Tucker, an associate professor in the School of Visual Arts at Virginia Tech, shows up close the organs inside the skeletal system of a mid-sized dog. By moving and clicking a button, users can see layers of tissue, zoom in on certain organs, and step into parts of a virtual dog's body.

There is no other way to study a dog's organs and bone structure as intensively, said Michael Nappier, an assistant professor of community practice in the veterinary college's Department of Small Animal Clinical Sciences. Nappier teaches clinical skills education and a physical exam lab for first-year students.

Unreal Engine, used by video game developers, is the software that runs this technology.

The project received a $3,000 University Libraries Open Education Faculty Initiative Grant, which requires that the software be publicly released under an open license for use by other universities and veterinarians as part of Virginia Tech's land-grant mission.

"This open source tool brings forward the ability for students to develop a better spatial understanding," said Anita Walz, an open education, copyright, and scholarly communication librarian for University Libraries at Virginia Tech. "If this can help them learn faster or more thoroughly, I think it's really exciting."

Walz directs the grant program that funded the VR project, and she leads its open educational resource research agenda.

For four sessions so far this semester, Tucker has set up the VR equipment for Nappier's afternoon lab. He and Walz stayed to assist the veterinary students.

During a recent lab, Kathryn Strait, a first-year veterinary student, put on the VR headset to study where a dog's heart and lungs are located.

"As a visual person, it's helpful to have a 3D understanding of how each organ relates," said Strait. "You can see how the spleen wraps around on the left side and how the heart is oriented."

Eventually, Nappier hopes to have a few more VR sets for his labs. He also is working with Kiri Goldbeck DeBose, head of the veterinary medicine library, to add the VR equipment to the library for students to use anytime.

Additionally, using this VR technology, Tucker is developing an augmented reality (AR) dog that would be available as a smartphone app. Nappier presented the AR dog at a veterinary conference this past summer, and there was much interest, he said.

More funding is needed, however, to make the AR project a reality.

Canines are only the beginning for Tucker. With additional grant money, he said he'd like to develop VR versions of other animals, such as pigs and cattle.

For now, VR is changing the way that Virginia Tech veterinary students like Farthing are learning. Recently, as she gazed at a dog's lung structure with the VR headset, she said she could picture where to place her stethoscope.

"I have a mental image now," said Farthing, who in the future plans to work in a small animal veterinary practice alongside her mother, a veterinarian in Roanoke.

###

Media Contact

Alison Elward
[email protected]
540-231-7969
@vtnews

http://www.vtnews.vt.edu

Original Source

https://vtnews.vt.edu/articles/2018/10/univrel-vrdogproject.html

Share12Tweet8Share2ShareShareShare2

Related Posts

Impact of LED Light on Turmeric Pigment Stability

Impact of LED Light on Turmeric Pigment Stability

December 13, 2025
NaMeco: Revolutionizing 16S rRNA Gene Analysis

NaMeco: Revolutionizing 16S rRNA Gene Analysis

December 13, 2025

Weather’s Influence on Bird Breeding Success: A Study

December 13, 2025

Color Genes in Mimic Poison Frogs Linked to Diet

December 13, 2025
Please login to join discussion

POPULAR NEWS

  • Scientists Uncover Chameleon’s Telephone-Cord-Like Optic Nerves, A Feature Missed by Aristotle and Newton

    Scientists Uncover Chameleon’s Telephone-Cord-Like Optic Nerves, A Feature Missed by Aristotle and Newton

    121 shares
    Share 48 Tweet 30
  • Neurological Impacts of COVID and MIS-C in Children

    108 shares
    Share 43 Tweet 27
  • Nurses’ Views on Online Learning: Effects on Performance

    69 shares
    Share 28 Tweet 17
  • NSF funds machine-learning research at UNO and UNL to study energy requirements of walking in older adults

    70 shares
    Share 28 Tweet 18

About

We bring you the latest biotechnology news from best research centers and universities around the world. Check our website.

Follow us

Recent News

Hyperdynamic Circulation: A Key Obesity Indicator?

Rethinking Vigabatrin for Infantile Spasms: Risks and Insights

Impact of LED Light on Turmeric Pigment Stability

Subscribe to Blog via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Join 69 other subscribers
  • Contact Us

Bioengineer.org © Copyright 2023 All Rights Reserved.

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In
No Result
View All Result
  • Homepages
    • Home Page 1
    • Home Page 2
  • News
  • National
  • Business
  • Health
  • Lifestyle
  • Science

Bioengineer.org © Copyright 2023 All Rights Reserved.