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		<title>Virtual Gains That Fail at Home: The Transfer Problem in Digital Neurorehabilitation</title>
		<link>https://bioengineer.org/virtual-gains-that-fail-at-home-the-transfer-problem-in-digital-neurorehabilitation/</link>
		
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		<pubDate>Fri, 23 Oct 2026 14:27:25 +0000</pubDate>
				<category><![CDATA[Health]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[digital neurorehabilitation]]></category>
		<category><![CDATA[dual-task training]]></category>
		<category><![CDATA[ecological validity]]></category>
		<category><![CDATA[motor learning]]></category>
		<category><![CDATA[Parkinson’s disease]]></category>
		<category><![CDATA[stroke rehabilitation]]></category>
		<category><![CDATA[task specificity]]></category>
		<category><![CDATA[telerehabilitation]]></category>
		<category><![CDATA[transfer of learning]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[wearable sensors]]></category>
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					<description><![CDATA[A new Frontiers in Neurology mini review argues that gains achieved in virtual reality and game-based neurorehabilitation often fail to generalize to real-world daily function and proposes a five-stage, transfer-oriented framework to close the gap.]]></description>
		
		
		
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