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		<title>Shifting Mazes Slow Human Problem-Solvers, Virtual Experiment Shows</title>
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		<pubDate>Mon, 19 Oct 2026 03:48:39 +0000</pubDate>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Cognitive flexibility]]></category>
		<category><![CDATA[human cognition]]></category>
		<category><![CDATA[navigation]]></category>
		<category><![CDATA[reconfigurable environment]]></category>
		<category><![CDATA[Scientific Reports]]></category>
		<category><![CDATA[spatial learning]]></category>
		<category><![CDATA[spatial problem-solving]]></category>
		<category><![CDATA[task-rule acquisition]]></category>
		<category><![CDATA[topological instability]]></category>
		<category><![CDATA[trial duration]]></category>
		<category><![CDATA[virtual maze]]></category>
		<category><![CDATA[virtual reality]]></category>
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					<description><![CDATA[A virtual maze that reconfigures itself after every trial revealed that unstable environments impose measurable costs on spatial problem-solving efficiency, even as participants still learned the task rules.]]></description>
		
		
		
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